Lighting Design


Birgit Walter

Duration // Timetable

September, 14 - 23 2020 (40 hours)
4 p.m. - 9.15 p.m.


- Alumni Bold (15% discount).
- Elisava students who have started a master in Sept19 or Feb20 (20% discount).


Initial / Intemediate



In the world of architecture and design, one of the most important aspects is lighting, and the success of our project will often depend on this aspect.

The course consists of a first part more theoretical, bringing students closer to current lighting technologies, working the basic learning of the use, understanding, tools, control and manipulation of light. The next section is a practical workshop, to which we are incorporating the acquired knowledge as well as evolving and developing a new one that will allow us in the future to face lighting as an integral part of the space project.

  • To know the environment and references of the lighting project.
  • To know the agents of the lighting project.
  • To know the basic principles of lighting.
  • To know solutions - practical cases of lighting.
  • Graphic knowledge of lighting presentation.
  • Incorporation of lighting into the space project - Workshop.

This course proposes a series of interventions that will help us to know the project's physical and visual constraints and the definitions of light through practical and technical examples that show projects and solutions adopted. Theoretical classes are combined in the classroom with excursions to analyze projects and see products.

Unit 1:

  • Introduction to the light project: Light / shape / architecture.
    • Introduction to applied light with a stimulating explanation with images of how light has evolved into a symbol, from both fields of art and architecture. Practical examples.
  • World of the Light Project.
    • Draft.
    • Agents.
    • Manufacturers.

Unit 2:

  • Foundations: Introduction to Lighting Technology.
    • Definition of Light.
    • Physics of light.
    • Units and magnitudes.
    • Fundamental laws.
  • Light Calculations.
    • Case Study: lighting calculation check in situ.

Unit 3:

  • Case Study:
    • Lamps and Luminaires - Visit at a Lighting Showroom. XAL and Viabizzuno.
    • Examples of projectors, optics and lamps.

Unit 4:

  • Learn to see, analyze and represent: Tour around the city to observe different examples and take testimonies: photos, notes and graphing.

Unit 5:

  • Masterclass: How we illuminate.
    • Challenges and possible solutions to take into account.

Unit 6:

  • Workshop: Perception, light and space.
    • Practical workshop that explores the relationship between light, perception and space, through the construction of models.
    • Project development.
    • Communication of idea and project - preparation of graphic documentation (photos/Photoshop/Cad/Indesign).

Unit 7:

  • Presentation of projects.

*Some activity/visit could be affected by the situation generated by COVID-19 at the time of the course, but always covering the course content.

Birgit Walter
Birgit Walter started her career as a Lighting Designer more than twenty years ago in New York and has worked since then on outstanding projects around the world, including master plans, landscaping, contract, retail, museums and exhibition spaces, among others.

In 2001 Birgit founded BMLD, an independent lighting design studio based in Barcelona, ​​in charge of projects such as the W hotel and the Mnac in Barcelona, ​​the Taj Mahal Palace Hotel in Mumbai or the Diagonal Mar Shopping Center among others.

José Maria Deza
Lighting designer since 2003, he directs the headquarters of e1d design light studio in Barcelona where the team develops interior, landscape and urban architectural lighting projects in different countries. José María is a professional member of the APDI, Spanish professional organization for lighting designers.

Iván Bravo
Iván works as a lighting designer at BMLD, being in charge of projects such as the Diagonal Mar Shopping Center in Barcelona and all the graphic documentation of the project process.

Designers, architects, artists, engineers, students/professionals who need to incorporate language and the use of light in space.

Space interpretation and representation (via sketches and computer).

Laptop and drawing material, Photoshop programme.

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