ELISAVA RESEARCH

PhD Theses

Ingeniería Kansei en el campo del diseño: una aproximación desde la ingeniería aplicada a la percepción de los materiales

Abella Garcia, Ainoa. 2020. “Ingeniería Kansei en el campo del diseño: una aproximación desde la ingeniería estadística aplicada a la percepción de los materiales”, PhD diss., (Universitat Politècnica de Catalunya).

http://hdl.handle.net/10803/671760 

Author: Ainoa Abella Garcia, PhD.
Directed by: Lluís Marco-Almagro, PhD (UPC) and Laura Clèries, PhD (Elisava)

The objective of the current doctoral thesis is the theoretical and experimental application  of Kansei engineering in the field of design. Kansei engineering is a method that aims to develop or improve products, services and/or experiences by translating the emotional needs of users into parameters or characteristics of the design itself. In the present investigation, Kansei engineering uses as a base statistical engineering, since the most appropriate statistical and analytical methods are used to provide value, validity and rigor.

Keywords: Kansei engineering, design, statistical engineering, emotional dimensions, communication channels, measurement tools, education, methodology.

El grafè: comunicació i transferència de coneixement a través de la premsa online i de metodologies de disseny participatives


Guasch Balcells, Blanca. 2020. “El Grafè: comunicació i transferència de coneixement a través de la premsa online i de metodologies de disseny participatives”, PhD diss., (Universitat Pompeu Fabra).

http://hdl.handle.net/10803/669318

Author: Blanca Guasch Balcells, PhD.
Directed by: Sergi Cortiñas, PhD (UPF) and Marta González, PhD (Elisava)

The rapidity with which science evolves every day makes it almost impossible for society to be well informed about the latest scientific advances. This makes it difficult for decision-making and the public engagement in science. This thesis analyzes the communication that is being carried out on a relevant scientific advance in materials science: graphene, a two-dimensional material isolated for the first time in 2004, which has unique and exceptional properties. Besides that, a new communication channel for graphene is proposed through the application of participatory design methodologies in cooperative workshops with experts, non-experts, and high school students. The results reveal that the information transmitted in the press has a markedly positive tone; that electronics is the sector of greatest interest for the application of graphene, and that research and funding are the most commented topics, among others. On the other hand, participatory design methodologies have proven to be useful for connecting graphene with different industry sectors, with society, and with the educational field. Moreover, they provide other social, cultural, and economic benefits.

Keywords: Graphene, Science communication, Knowledge transfer, Participatory design methodologies, Design thinking, Public engagement with science, Online press, Legitimation, Dissemination and teaching.

 

Análisis y definición de las competencias creativas de los diseñadores: creación de herramientas para el análisis de las competencias para su aplicación en el ámbito educativo y profesional del diseño


Martínez Villagrasa, Beatriz. 2020. “Análisis y definición de las competencias creativas de los diseñadores: creación de herramientas para el análisis de las competencias para su aplicación en el ámbito educativo y profesional del diseño”, PhD diss., (Universitat Pompeu Fabra).

http://hdl.handle.net/10803/669637

Author: Beatriz Martínez Villagrasa, PhD.
Directed by: Sergi Cortiñas, PhD (UPF) and Danae Esparza, PhD (Elisava)

This doctoral thesis shows an investigation about the designer’s creative competencies. In order to identify them, were used qualitative and quantitative methods. Qualitative data were collected from fourteen professionals and students in the field of design and engineering were interviewed. Also a case study of a product design company was carried out. Moreover, non-participant observations of 105 young designers in three European Universities. Quantitative data were collected from an online questionnaire, the Creative Decoding Tool.

Keywords: Creativity, Design process, creative process, competencies, creative competencies, design education, design theory, design practice.

Conscious Ergonomics in Architecture. Information and interaction between the built environment, the human being and their integral wellbeing.

 

https://tdx.cat/handle/10803/673074

Author: María José Araya León, PhD

Directed by: Dr, Javier Peña Andrés, (Elisava); Dr, Ricardo Guasch Ceballos (Elisava).

The relationship and interaction between the built environment and the human being and how this impacts on the performance, wellbeing and health of people is something that is constantly being researched and developed. Concerns about the well-being and health of workers have taken on greater emphasis since the era of industrialisation, where physical and organisational characteristics were presented as the main areas of impact on the understanding of man and machine. Ergonomics appears in this context as a discipline that deals with these problems and their effects on productivity. Today this discipline has been extended to other areas in the understanding of human activities, however, in practice there are still problems to be solved regarding the negative impact that the built environment can have on human beings.

Keywords: Built Environment; Indoor Space; Ergonomics; Consciousness;

Piscology; Biology; Integral wellbeing; Perceived; Unperceived

Systemic model of the design process for an engineering company that designs using advanced materials. Scientific exploration in intelligent inks.

Fernández, Jessica, 2022: Systemic model of the design process for an engineering company that designs using advanced materials. Scientific exploration in intelligent inks, FhD diss., (Elisava, UPC)

Author: Jessica Fernández, PhD

Directed by: Javier Peña Andrés, PhD, General and Scientific Director (Elisava); José María Manero, PhD, Professor of the Materials Science and Engineering Department (UPC). 

This doctoral thesis focuses on the design of a design process for an engineering design using advanced materials. One of the results obtained and with patent P201830504, is a graphene-based epidermal electronic ultrawearable that allows generating and storing personal data.

It stands out as one of the results of the thesis, his Smart Skin 2.0 project that revolves around the possibilities of a new nanotechnology, an epidermal electronic ultra-wearable made of graphene-based materials that easily adheres to the body. Hypoallergenic, non-invasive and without the need to incorporate batteries, this second skin makes it possible to generate and store personal data in a non-invasive way.