Postgraduate in Design for Responsive Environments

A programme that combines computation, parametric design, biomimetic engineering and digital fabrication with the aim of creating more efficient spaces and complex architectural systems that respond and adapt to their environement.

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A programme that combines computation, parametric design, biomimetic engineering and digital fabrication with the aim of creating more efficient spaces and complex architectural systems that respond and adapt to their environement.

Degree

Postgraduate Diploma in Design for Responsive Environments.
Awarded by UVic-UCC. 

Direction

Jordi Truco

ECTS Credits

30

Language

English

Duration

February to July

Price

€6,500 (+ €450 registration fee)
Financing and grants 

Access and admission requirements

Official university degree or equivalent in Architecture, Product Engineering, Product or Space Design. More information 

It is a fact that the appearance of computation in the world of design has marked a definitive turning point. Computers have opened us to their own logic, allowing us to operate more optimally, quickly and efficiently, but also to enter new logics. They allow us to investigate, experiment and create self-organising systems or emerging systems and to enter into interactive design: buildings, objects or structures that interact with their environments. 

On this postgraduate course we focus on the relevance that these new digital paradigms have in the planning process. The programme proposes morphogenetic processes (form and space design) experimenting with software that works with scripting and parameters. With these digital tools we establish the grammar needed to create systems, which will become architectural and inhabitable spaces, and even spaces that interact. 

New technologies also bring us towards new production processes (fast manufacturing, digital fabrication) which lead to non-standard forms of architecture and enable us to produce elements that are formally highly complex at a reasonable cost. We study all the production techniques needed to materialise the designs we work on during the course. 

A far cry from the modern movement and the strictest architectural rationalism, words like postmodernism, deconstructivism and minimalism no longer sound contemporary, and there are no glimpses of a predominant style on the horizon that may be seen as a model to follow. Rather we are seeing on a daily basis a clear revolution in the digital environment. By entering these new scenarios of design and manufacture, we will come closer to what is contemporary and perhaps to new avant-gardes.   

Design of efficient and interactive spaces with the environment 

Through the incorporation of these new design tools and strategies in the planning process, the course is focused on the design of interactive systems, structures, envelopes or spaces to improve efficiency and achieve a better relationship between the buildings of the future and the environment.

The programme is intended as training for:

  • Designers, Architects and Engineers that are interested in investigating space design and architecture in the context of innovative technologies and interactive computational design. 
  • Professionals who can lead or participate in architecture or design studios which use computational design tools and digital fabrication tools or develop complex and innovative architecture. 
  • Professionals who can lead or participate in architecture or design studios which prioritise singularity, contemporaneity, exploration and innovation in the projects they undertake. 
  • Professionals who can develop and continue research into the area of design and architecture generated with computational tools in an academic environment, either to develop research, undertake a PhD on the subject or to teach. 
  • Professionals who wish to continue their career doing research and innovation projects in the industry of digital fabrication, the development of dynamic structures or the development of interactive architecture.
  • Give the student a competitive and innovative professional profile that includes the latest criteria, trends and project instruments. 
  • Provide the theoretical foundations that enable students to talk about strategies in contemporary space design and architecture, entering the new paradigms of the digital environment. 
  • Highlight the dominant role and study of digital fabrication and production systems, which are less conventional and more innovative, but mostly used in well-developed fields like automotion and aeronautics. 
  • Promote the research, exploration and investigation in the project process, in order to produce new project outcomes and open new lines of thinking or reflection. 
  • Learn more about the study of parametric systems and software, to develop new creative processes of analysis and control. 
  • Introduce the factors that have enabled the evolution of new materials, which play a crucial role in the future design of our built environment. 
  • Be capable of carrying out a creative, non-subjective process, focused on a process methodology. 
  • Understand the latest theoretical trends in contemporary space design and architecture. 
  • Offer proposals beyond use solutions in a space project. 
  • Easily and efficiently apply both strategic (theoretical process) and instrumental (software) generation tools. 
  • Be capable of coherently and efficiently using the latest technology and tools applied to design and the fabrication of spaces and architecture. 
  • Be able to explore and investigate in the project process, thereby opening new lines of thought and reflection. 
  • Dominate work phases and the professional planning of space projects with computational tools. 
  • Be capable of delivering solutions that solve complex problems in a space project with computational tools. 

Mike Weinstock
Architect, head of studies at the Architectural Association. Director of the Emergent Technologies and Design programme at the Architectural Association. UK Director of technical studies at AA. 

Marco Verde
Building engineer from the University of Cagliari. Biodigital Architecture MArch, Esarq UIC. Head of research at Hyperbody Research Group in TUDelft. Founder of the architecture and digital fabrication studio ALO.   

Anna Pla
Architect and designer with degrees from Elisava and the Architectural Association. Master at GSAPP, Columbia University. Professor of Advanced Design Studio at Upenn. Professor of Technical Studies at the Architectural Association. 

Pau de Solà Morales
Architect with a degree from ETSAB. Holds a PhD from Harvard Design School in Computational Design. Teaches Aesthetics and Composition at Rovira i Virgili University (URV). Director of the EINA school. 

Natalia Alonso
Architect from Pontifical Xavierian University. Biodigital Architecture MArch Esarq UIC. 

Andrés Dejanon
Architect. Advanced Design and Digital Architecture MArch at Elisava. Master in Digital Arts from UPF. Specialised in Information Modelling and Visualization.  

Juan Crespo
Doctor in Biomedical Engineering from the University of Barcelona (IBEC, CMRB), Master in Biomedical Engineering, UB-UPC (IBEC), Degree in Design at the UPC and Technical Engineering in Industrial Design at Elisava. 

Sylvia Felipe 
Architect at ETSAB. Distinction for Emergent Technologies and Design MArch at the Architectural Association of London. Founding partner of HYBRIDa. Teacher on the Design Degree at Elisava until 2018. 

Eva Magnisali 
Architect, teacher at the Architectural Association Robofab, Foster and Partners, tutor at the University of Wollongong, UoW.

Jordi Truco
Jordi Truco

Jordi Truco

Director of the Postgraduate in Design for Responsive Environments

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