New Realities 2030: undergraduate students design products for the new post-pandemic reality


Crises are also opportunities to look for new directions. The subject 'Projects III', from the Mention in Product Design of the Undergraduate Degree in Design, is an exercise in fiction to exercise in thinking about how to design in a crisis and between the possible crises that follow it: designing for the new post-pandemic normality in 2025, considering that the crisis of climate change may be felt more strongly in 2030.

Professors: Massimo Menichinelli, Jordi Canudas and Juan Crespo with interventions by Valeria Ustarez, Saúl Baeza and Toni Navarro.


Students: Pau Puiggròs, Nacho Nerín , Marta Cervera



It aims to be a fashion accessory for the day to day while complying with its commitment to the environment as it is made from recycled sanitary materials. We have based its style on a futuristic approach to what fashion will be like in five years' time, going for something transgressive and interesting.


Students: Blanca Martinez, Maya Escofet, Alba Salcedo, Alícia Milà


Most plastics are used in the manufacture of packaging, i.e. in single-use products. Specifically, in Europe the demand for plastics for packaging was 39% in 2013, while in Spain it rose to 45% (Greenpeace). CH2 is a project that seeks to provoke a critical reaction on the part of consumers and to make them rethink and question the extent to which consumerism and individualisation surrounding humans are really necessary and how the excess of both materials and the market's own offerings make consumers once again slaves to their new needs.


Students: Julen Beloki, Lola Lemke, Júlia Martinez


"Compact is a project set in a future scenario dominated by the hyper-personalisation of diets. Under the union of medicine and food, traditional meals are compressed into three different edible capsules, promoting water saving. Made of biomaterials and in a new environmentally friendly system, Compact is positioned under the slogan "one size does not fit at all".


Students: Maria Solans, Raquel Tinta, Ivan Torres


EDrop is an awareness-raising method to achieve an efficient use of water in the domestic environment and contribute to the progress of a lower impact of climate change in the coming years. The device is installed intuitively and easily in the drain grate of the sink, shower or kitchen sink.

The device has a small hole of 1 mm diameter in the middle, with the aim of keeping the water used in the spout for a period of time, with the purpose of being reused for other functions. The aim is that the user, on seeing the sink full, becomes aware of the water he has generated by carrying out the action performed.


Students: Marta Reynés, Irene Morera, Núria Perea


Möuthgym is a kit of instruments designed to make us feel the sensations that the act of eating gives us and, at the same time, to exercise our mouth muscles. We find ourselves in a future scenario in which, due to overexploitation and climate change, all natural resources have been exhausted and, for this reason, we are forced to eat with a tablet equivalent to a plate of food. Our prostheses are designed to give us back the sensations we had when we were eating and to exercise our mouth because, if this were to happen, not chewing would be detrimental to our health.


Students: Silvia Conde, Anna Gallés, Carla Farré, Daba Solsona


Re-Sense is a game designed to facilitate the emotional development of children in a situation as exceptional as that of Covid-19. In a very simple way and taking into account the particularities of the situation, the 24 3D printed pieces of this game will help the little ones to develop the expressiveness of their faces for a better emotional, social and affective learning.

One of the most alarming factors of children's growth in a pandemic context is the change that security measures will cause in children's emotional learning. Variations as simple as wearing a facemask will have a major impact on interactions and the development of cognitive faculties. The cause of this impact will be the neutralisation of parts of the face such as the mouth, a key part of expressing emotions, as a stimulus to the empathic neural system, known as the empathy neurons. These connections are particularly important in childhood, as this is the time when we develop social reference and our ability to use and recognise emotional expressions.


Students: Sergi Peguera, Arnau Jalón, Oriol Barlan


Humans have lost the ability to protect ourselves from the environment with our skin alone. According to the UN Conference on Trade and Development, current mass consumption makes the fashion industry the second most polluting and water-demanding industry in the world. In addition to generating around 20% of the planet's wastewater, releasing half a million microfibers into the ocean every year, 73% of textiles end up incinerated or in landfill, with all the waste management problems that entails.

SK-016 proposes a new way of making garments, imagining a future DIY Fashion trend, using a material that is easy to degrade, easy to manufacture and 100% vegetable, allowing the creation of an endless number of patterns that play with tonalities and transparencies. By applying heat to join the fragments, we create our second skin.


Students: Jordi Botey, Gaia Carante, Meg Martorell, Pablo Comas


In recent years, the use of video calls for work has grown exponentially. This is why, in the world of the future, the individualisation of society has succumbed to the need to be in contact with work at all times. That is why the world of design is facing new challenges, including a new approach to this new union between work and life, with no boundaries between the two.

Vido is a portable product designed so that, wherever the user is, he or she can isolate itself from his surroundings and attend a work video call. It acts as a mobile support while at the same time establishing an individual space, acoustically isolating the user from the outside.