Student projects for Hyperloop
‘Eating experience system’. By Helena Garcia
In terms of the passenger’s dining experience, users will experience an innovative, futuristic and high-quality experience. Bearing in mind that the future capsule will not have a crew service during its journeys, an automated distribution system for the delivery of food and drink has been created, which enables purchases to reach the user by means of tubes located on the sides of the salon.
‘Space design’. By Arnau Agustí, Francesc Baena
Salon is a personal and common space that allows one to travel at high speeds while enjoying time away from the city; it is an immersive emotional experience that makes the trip unforgettable. This is a space without barriers, without limits, that can be used in many ways. It is practical, intuitive, diaphanous and obstacle-free; a place where the traveller can feel at home.
‘Armchair design and engineering’. By Erik Obermüller, Bru Calpe
The design of the armchair is based on its division into three parts, creating curves that give the design more fluidity and generate a clean but complex form. It transmits technological luxury and comfort, as it provides the user with an experience in a very limited space. The design provides a sense of protection in which the chair embraces the passenger.
‘Personal & common storage’. By Manel Cera
These are spaces that are neither visually striking nor disturbing, where the user quickly understands that their purpose is to accommodate backpacks or suitcases. The common compartment is made with materials such as titanium grade 2, that can withstand heavy weights. Moreover, the lateral compartment offers the passenger extra space and has a sliding mechanism so it can be adjusted according to different situations.
‘Table support’. By Mariona Rodríguez
Hyper-Tray is a table design that responds to the increasing frequency with which people now work while travelling, and provides the support needed to perform activities such as eating or drinking. With a healthy balance between convenience and functionality, this new folding and adjustable table concept focus on ease of use and comfort.
‘UX/UI design’. By Aina González
A more comfortable and easier journey is provided thanks to different technologies and innovative devices. The tablet is the primary user interaction element, intended to synchronize with the passenger’s personal devices and generate a more complete experience. The user can modify the parameters of elements such as lighting, temperature or air. It is also the tool used for carrying out different activities inside the capsule, such as working or playing.
‘Lighting experience’. By Itzal Llorens, Guillem Ruiz
The speculative lighting design is intended to connect the experience inside the capsule with people’s emotions and wellbeing, generating immersive sensations. A unique atmosphere is created through luminous graphics on the sides of the train that reflect the outside landscape through colours, shapes and textures. This graphic light is translated into patterns that change during the trip.